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Somehow, the game manages to deliver everything it promises, and it pushing me away only made me want to play more. Some stages also have big bold pop-up messages that warn you that there is nothing to strive for at the end. I was booted back to the main menu a few times with a message stating that I was done. The game often toyed with this sense of obsession by proclaiming that I had beaten the game after a few levels. But the game has an unavoidable “one more try” feel, driven by the need to experiment and throw vinyl records and playing cards into someone’s head across a room. Honestly, I had a couple of times when I was ready to give up. It’s times like this where the temptation to turn off the game and walk away is strong.
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In one instance, I had three full health points and suddenly died for no apparent reason. While you can record and share your big chain kills moments, the game doesn’t provide a death camera or replay to illustrate how you died. Plenty of times, I had absolutely no idea what killed me, and that led to some extremely frustrating and expletive-filled moments. It’s entirely possible for you to hit yourself with your own bullet. Dying for moreĭeath can come from anywhere in Superhot: Mind Control Delete, whether it be someone sneaking up to strike you from behind or a stray bullet hitting your toe. What really got on my nerves was the random dying. However, these are manageable challenges. Finally, unkillable boss characters, each equipped with one of your core abilities, step in at the most inconvenient times to ruin your day. Soon, explosive enemies will appear, followed by hard-to-see white minions with one weak point. Still, despite hours of playing and tons of frustration, I never got bored of shattering waves of VR minions. Or, the game may place a near-indestructible enemy right next to you at the start of the stage. However, this does also lead to occasions where a line of foes comes running in from the same doorway. The procedurally generated stages help to keep each playthrough unique. Wave after waveįor the most part, the Superhot formula works amazingly well. Other times, you’re stuck desperately throwing vases, plates, forks, and anything else you can get your hands on in a desperate attempt to avoid getting shot. The game has way more guns than swords, after all.Įvery so often, you find just the right sequence of hacks to help you breeze through a level. Some of the hacks prove way too situational for my taste, though, particularly the katana enhancements. For instance, if you chose to have an extra health point, you may find an option to expand it to four or five points. The game presents you with a choice of two hacks midway through levels, with some defined by your core ability. You also unlock hacks such as healing, ricocheting bullets, and starting each stage with a katana in hand. These help to ease and vary up the gameplay. Along the way, you’ll pick up core abilities that include one extra health point, a leaping punch, body switching, and recalling the katana to your hand. However, you start each level with only two lives, which you must maintain until you beat all the stages. Time flows at a glacial pace until you start moving, allowing you to dodge bullets, acquire weapons, and plan your next move.

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From what I can gather, you’re a hacker who is violently infiltrating a minimalistic, monochrome virtual world while glassy, ruby red-colored minions stream in to kill you.īend time and figure out how to position yourself for an advantage.Įach level contains several stages that you’ll become intimately familiar with. You sort of uncover the plot through a handful of cryptic rants as you progress. The core gameplay remains largely unchanged from the previous game. Superhot: Mind Control Delete is one of those rare games that dares to ask: Can there be too much of a good thing? As it turns out, the answer is a near-certain maybe.

When combined together, it makes for an extremely addictive experience. Each stage features procedurally generated events, so you never know where enemies will pour in from or what weapons they’ll have. Players will also find a loose and cryptic narrative to uncover as they dig deeper into the system. It packs in loads of abilities to acquire and master. It ended up growing into a full standalone expansion that’s about four times the size of the original game.Īs the game often reminds you, this has more of everything.
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Superhot: Mind Control Delete began as a free DLC add-on to the original game. I’ve got to hand it to the Superhot Team they sure know how to build out a relatively straightforward game concept and keep it challenging and entertaining for far longer than one might reasonably think it should be.
